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101. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
Sgt Ocker wrote: James Zimmer wrote: Lugh Crow-Slave wrote: James Zimmer wrote: An inhibitor is completely cost prohibitive. 55 mil a pop for a 1-time use item. ...... the ships they are bridging/jumping through cost far far ...
- by James Zimmer - at 2016.06.04 21:47:06
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102. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: James Zimmer wrote: An inhibitor is completely cost prohibitive. 55 mil a pop for a 1-time use item. ...... the ships they are bridging/jumping through cost far far more than that I was talking from the po...
- by James Zimmer - at 2016.06.04 11:58:22
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103. Put Career Agent and SoE epic arc locations in the starter corp MOTD... - in Player Features and Ideas Discussion [original thread]
I agree with everything he said. ^
- by James Zimmer - at 2016.05.30 15:09:19
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104. Sticky:[Skill Prereq Tweak] Advanced Weapon Upgrades - in Upcoming Feature and Change Feedback Center [original thread]
No complaints here. Getting to WU V sucked, especially when I needed PG more than CPU and I'd be happy to see going to WU V be more of a choice.
- by James Zimmer - at 2016.05.30 15:01:22
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105. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: James Zimmer wrote: I agree that intel is too readily available. I would like to see local nerfed in some manner. Maybe only ships going through gates or undocking from stations are tracked in local, and only for a cer...
- by James Zimmer - at 2016.05.29 13:10:33
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106. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
I agree that intel is too readily available. I would like to see local nerfed in some manner. Maybe only ships going through gates or undocking from stations are tracked in local, and only for a certain period of time before you disappear, because...
- by James Zimmer - at 2016.05.28 17:49:29
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107. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
Ocker, I think your idea is innovative, but it ultimately futher complicates a complicated and unintuitive system. I think what we need is a system that limits the movement of giant capital blobs in a more natural and intuitive way. Before, I sugg...
- by James Zimmer - at 2016.05.28 11:58:54
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108. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
One man's opinion: The issue with AFK cloaks has nothing to do with cloaks at all, it has everything to do with cynos. A single cloaked ship is weak, and people in even slightly competent PvE ships should be able to drive most covert ops ships aw...
- by James Zimmer - at 2016.05.28 00:50:26
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109. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Downtime has several warnings so you know you should be in a safe place. Maybe do similar warnings for when your subscription is about to run out. Right now, the warning is about 10 seconds.
- by James Zimmer - at 2016.05.28 00:19:08
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110. Dailies... Lose the 22 hour reset and just have it reset at Downtime... - in Player Features and Ideas Discussion [original thread]
I agree, a lot of stuff resets during downtime and it's an intuitive marker for many of us.
- by James Zimmer - at 2016.05.28 00:11:55
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111. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
What I'm trying to say is that, in my opinion, cynos are not balanced when compared with traveling gate to gate. While you always risk the ships that you commit to a fight, the risk of going gate to gate is always higher than bringing them in with...
- by James Zimmer - at 2016.05.23 05:16:05
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112. [Idea] Command Module(s) - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: James Zimmer wrote: So maybe I was talking about something else entirely. I didn't even know about the proposed fleet command ship, and I really just hung on the the phrase "Ship that does nothing but is on grid and st...
- by James Zimmer - at 2016.05.22 23:08:04
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113. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: James Zimmer wrote: Frostys Virpio wrote: James Zimmer wrote: Jump projection was clearly OP, and jump fatigue fixed that, but with a mechanic that everyone seems to hate to some degree or another. It serves its ...
- by James Zimmer - at 2016.05.22 22:43:42
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114. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: James Zimmer wrote: Jump projection was clearly OP, and jump fatigue fixed that, but with a mechanic that everyone seems to hate to some degree or another. It serves its purpose effectively, but it penalizes people for ...
- by James Zimmer - at 2016.05.09 13:08:01
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115. [Idea] Command Module(s) - in Player Features and Ideas Discussion [original thread]
So maybe I was talking about something else entirely. I didn't even know about the proposed fleet command ship, and I really just hung on the the phrase "Ship that does nothing but is on grid and stays there for FC to use ..." which is how I see o...
- by James Zimmer - at 2016.05.03 17:07:30
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116. [Idea] Command Module(s) - in Player Features and Ideas Discussion [original thread]
I was thinking something very similar. Mostly I'm concerned that if boosting is a simple AOE without the boosters changing in any other way, it will simply turn into something that a rich player does with an alt: Anchor on FC, turn on all the thin...
- by James Zimmer - at 2016.05.03 13:09:27
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117. A Better Flight Option - in Player Features and Ideas Discussion [original thread]
I agree, the manual piloting is wierd and unintuitive. It would be much better if it played like a flight sim, where you rolled the ship and then pulled back to start turning. However, since the actual mechanics of the game are just spheres in spa...
- by James Zimmer - at 2016.05.03 12:03:56
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118. BS Repairer ammount bonus - 80% useless - in Player Features and Ideas Discussion [original thread]
To those complaining about me not being able to do level 4s (and I should include sites, since I do those more than missions) in battleships, let me clarify: I can do level 4s in an omni-tank Prophecy easily even if I mess up aggro/spawn orders or...
- by James Zimmer - at 2016.04.30 22:06:01
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119. BS Repairer ammount bonus - 80% useless - in Player Features and Ideas Discussion [original thread]
I agree with the OP to a degree, but I don't think the issue is the bonuses, I think the issue is that battleship active tanking is pretty bad. I can take a T2 fit T1 BC and pretty easily run level 4 missions, not so with a T2 fit battleship. I ca...
- by James Zimmer - at 2016.04.30 16:51:32
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120. Mutli-Use Analyzers Feedback Thread - in Player Features and Ideas Discussion [original thread]
Personally, I wouldn't use them and here's why: I start exploration by filling my mids with scan mods, then I scan with the huge bonuses it provides and save bookmarks. Once I'm done scanning down everything in a system, I refit to hack mode with ...
- by James Zimmer - at 2016.04.28 22:57:25
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